2025-07-25 22:49:56 +03:00

295 lines
11 KiB
C++

#pragma once
// used: call virtual function
#include "../../utilities/memory.h"
// used: color_t
#include "../datatypes/color.h"
// used: cbasehandle
#include "../entity_handle.h"
#include "..\cstrike\core\sdk.h"
#include "..\cstrike\sdk\entity.h"
#define CLIP_TRACE_TO_PLAYERS "48 8B C4 55 56 48 8D A8 58 FF FF FF 48 81 EC 98 01 00 00 48"
#define TRACE_SHAPE "48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 41 55 41 56 48 8D AC 24"
#define COMBINE(x, y) x##y
#define COMBINE2(x, y) COMBINE(x, y)
#include <array>
#include <cstddef>
#define PAD_CLASS_DEBUG(sz) int COMBINE2(pad_, __COUNTER__)[sz];
#define CS2_PAD( number, size ) \
private: \
[[maybe_unused]] std::array< std::byte, size > m_unknown_##number{ }; \
public:
enum Contents_t {
CONTENTS_EMPTY = 0,
CONTENTS_SOLID = 0x1,
CONTENTS_WINDOW = 0x2,
CONTENTS_AUX = 0x4,
CONTENTS_GRATE = 0x8,
CONTENTS_SLIME = 0x10,
CONTENTS_WATER = 0x20,
CONTENTS_BLOCKLOS = 0x40,
CONTENTS_OPAQUE = 0x80,
CONTENTS_TESTFOGVOLUME = 0x100,
CONTENTS_UNUSED = 0x200,
CONTENTS_BLOCKLIGHT = 0x400,
CONTENTS_TEAM1 = 0x800,
CONTENTS_TEAM2 = 0x1000,
CONTENTS_IGNORE_NODRAW_OPAQUE = 0x2000,
CONTENTS_MOVEABLE = 0x4000,
CONTENTS_AREAPORTAL = 0x8000,
CONTENTS_PLAYERCLIP = 0x10000,
CONTENTS_MONSTERCLIP = 0x20000,
CONTENTS_CURRENT_0 = 0x40000,
CONTENTS_CURRENT_90 = 0x80000,
CONTENTS_CURRENT_180 = 0x100000,
CONTENTS_CURRENT_270 = 0x200000,
CONTENTS_CURRENT_UP = 0x400000,
CONTENTS_CURRENT_DOWN = 0x800000,
CONTENTS_ORIGIN = 0x1000000,
CONTENTS_MONSTER = 0x2000000,
CONTENTS_DEBRIS = 0x4000000,
CONTENTS_DETAIL = 0x8000000,
CONTENTS_TRANSLUCENT = 0x10000000,
CONTENTS_LADDER = 0x20000000,
CONTENTS_HITBOX = 0x40000000,
};
enum Masks_t {
MASK_ALL = 0xFFFFFFFF,
MASK_SOLID = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_GRATE,
MASK_PLAYERSOLID = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_GRATE,
MASK_NPCSOLID = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_GRATE,
MASK_NPCFLUID = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_GRATE,
MASK_WATER = CONTENTS_WATER | CONTENTS_MOVEABLE | CONTENTS_SLIME,
MASK_OPAQUE = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_OPAQUE,
MASK_OPAQUE_AND_NPCS = MASK_OPAQUE | CONTENTS_MONSTER,
MASK_BLOCKLOS = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_BLOCKLOS,
MASK_BLOCKLOS_AND_NPCS = MASK_BLOCKLOS | CONTENTS_MONSTER,
MASK_VISIBLE = MASK_OPAQUE | CONTENTS_IGNORE_NODRAW_OPAQUE,
MASK_VISIBLE_AND_NPCS = MASK_OPAQUE_AND_NPCS | CONTENTS_IGNORE_NODRAW_OPAQUE,
MASK_SHOT = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_WINDOW | CONTENTS_DEBRIS | CONTENTS_GRATE | CONTENTS_HITBOX,
MASK_SHOT_BRUSHONLY = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_DEBRIS,
MASK_SHOT_HULL = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_WINDOW | CONTENTS_DEBRIS | CONTENTS_GRATE,
MASK_SHOT_PORTAL = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_MONSTER,
MASK_SOLID_BRUSHONLY = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_GRATE,
MASK_PLAYERSOLID_BRUSHONLY = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_PLAYERCLIP | CONTENTS_GRATE,
MASK_NPCSOLID_BRUSHONLY = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_MONSTERCLIP | CONTENTS_GRATE,
MASK_NPCWORLDSTATIC = CONTENTS_SOLID | CONTENTS_WINDOW | CONTENTS_MONSTERCLIP | CONTENTS_GRATE,
MASK_NPCWORLDSTATIC_FLUID = CONTENTS_SOLID | CONTENTS_WINDOW | CONTENTS_MONSTERCLIP,
MASK_SPLITAREPORTAL = CONTENTS_WATER | CONTENTS_SLIME,
MASK_CURRENT = CONTENTS_CURRENT_0 | CONTENTS_CURRENT_90 | CONTENTS_CURRENT_180 | CONTENTS_CURRENT_270 | CONTENTS_CURRENT_UP | CONTENTS_CURRENT_DOWN,
MASK_DEADSOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_GRATE,
};
enum {
SURF_LIGHT = 0x0001,
SURF_SKY2D = 0x0002,
SURF_SKY = 0x0004,
SURF_WARP = 0x0008,
SURF_TRANS = 0x0010,
SURF_NOPORTAL = 0x0020,
SURF_TRIGGER = 0x0040,
SURF_NODRAW = 0x0080,
SURF_HINT = 0x0100,
SURF_SKIP = 0x0200,
SURF_NOLIGHT = 0x0400,
SURF_BUMPLIGHT = 0x0800,
SURF_NOSHADOWS = 0x1000,
SURF_NODECALS = 0x2000,
SURF_NOPAINT = SURF_NODECALS,
SURF_NOCHOP = 0x4000,
SURF_HITBOX = 0x8000
};
struct ray_t
{
Vector_t Start = Vector_t(0, 0, 0);
Vector_t End = Vector_t(0, 0, 0);
Vector_t Mins = Vector_t(0, 0, 0);
Vector_t Maxs = Vector_t(0, 0, 0);
char __pad0000[0x4];
std::uint8_t UnkownType = 0x0;
};
static_assert(sizeof(ray_t) == 0x38);
class trace_filter_t
{
public:
char __pad0000[0x8];
std::uint64_t trace_mask ;
std::uint64_t null_it[2] ;
std::uint32_t SkipHandles[4];
std::uint16_t Collisions[2] ;
std::uint16_t N0000011C;
std::uint8_t layer;
std::uint8_t N00000104 ;
std::uint8_t null_it3 ;
// manua initialization
/*virtual ~trace_filter_t() {}
virtual bool function() { return true; }
trace_filter_t(C_CSPlayerPawn* skip, uint64_t mask, uint8_t layer, uint16_t idk)
{
//initfilter_19A770((__int64)filter, a2, 536577i64, 4, 7);
using function_t = trace_filter_t * (__fastcall*)(trace_filter_t&, void*, uint64_t, uint8_t, uint16_t);
static function_t fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 0F B6 41 37 33")));
// way better sig
if (fn == nullptr) {
L_PRINT(LOG_WARNING) << CS_XOR("trace_filter_t Invalid signature!");
}
CS_ASSERT(fn != nullptr);
fn(*this, skip, mask, layer, idk);
}*/
};
struct C_TraceHitboxData {
CS2_PAD(0, 0x38)
int m_hitgroup{ };
};
class game_trace_t {
public:
void* Surface;
C_BaseEntity* HitEntity;
C_TraceHitboxData* HitboxData;
CS2_PAD(0, 0x38)
std::uint32_t Contents;
CS2_PAD(1, 0x24)
Vector_t m_start_pos, m_end_pos, m_normal, m_pos;
MEM_PAD(0x4);
float Fraction;
MEM_PAD(0x6);
bool m_all_solid;
CS2_PAD(4, 0x4D)
};
struct UpdateValueT {
float previousLenght{ };
float currentLenght{ };
CS2_PAD(0, 0x8)
std::int16_t handleIdx{ };
CS2_PAD(1, 0x6)
};
struct trace_arr_element_t {
CS2_PAD(0, 0x30)
};
struct trace_data_t {
std::int32_t m_uk1{ };
float m_uk2{ 52.0f };
void* m_arr_pointer{ };
std::int32_t m_uk3{ 128 };
std::int32_t m_uk4{ static_cast<std::int32_t>(0x80000000) };
std::array< trace_arr_element_t, 0x80 > m_arr = { };
CS2_PAD(0, 0x8)
std::int64_t m_num_update{ };
void* m_pointer_update_value{ };
CS2_PAD(1, 0xC8)
Vector_t m_start{ }, m_end{ };
CS2_PAD(2, 0x50)
};
class i_trace
{
public: // cHoca
void InitializeTraceInfo(game_trace_t* const hit )
{
using function_t = void(__fastcall*)(game_trace_t*);
static function_t fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, "48 89 5C 24 08 57 48 83 EC 20 48 8B D9 33 FF 48 8B 0D"));
CS_ASSERT(fn != nullptr);
fn(hit);
}
void InitializeTrace(game_trace_t& trace)
{
using function_t = void(__fastcall*)(game_trace_t&);
static function_t fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, "48 89 5C 24 08 57 48 83 EC 20 48 8B D9 33 FF 48 8B 0D"));
CS_ASSERT(fn != nullptr);
fn(trace);
}
// cHoca
void Init(trace_filter_t& filter, C_CSPlayerPawn* skip, uint64_t mask, uint8_t layer, uint16_t idk)
{
//initfilter_19A770((__int64)filter, a2, 536577i64, 4, 7);
using function_t = trace_filter_t*(__fastcall*)(trace_filter_t&, void*, uint64_t, uint8_t, uint16_t);
static function_t fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 0F B6 41 37 33")));
// way better sig
if (fn == nullptr) {
L_PRINT(LOG_WARNING) << CS_XOR("trace_filter_t Invalid signature!");
}
CS_ASSERT(fn != nullptr);
fn(filter, skip, mask, layer, idk);
}
// __int64 __fastcall sub_695330(__int64 a1, __int64 a2, __int64 a3, __int64 a4, float a5, int a6, float a7)
// #STR: "particles/impact_fx/impact_wallbang_heavy.vpcf", "particles/impact_fx/impact_wallbang_light.vpcf", "particles/impact_fx/impact_wallbang_light_silent.vpcf", "gunshotsplash"
// local variable allocation has failed, the output may be wrong!
//abaixo da funcao
void ClipTraceToPlayers(Vector_t& start, Vector_t& end, trace_filter_t* filter, game_trace_t* trace, float min, int length, float max)
{ // cHoca
using function_t = void(__fastcall*)(Vector_t&, Vector_t&, trace_filter_t*, game_trace_t*, float, int, float);
static function_t fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, CLIP_TRACE_TO_PLAYERS));
// way better sig
if (fn == nullptr) {
L_PRINT(LOG_WARNING) << CS_XOR("ClipTraceToPlayers creating new signature!");
fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, "48 8B C4 55 56 48 8D A8 58"));
}
CS_ASSERT(fn != nullptr);
fn(start, end, filter, trace, min, max, length);
}
// cHoca
// client.dll; 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 56 48 83 EC 40 F2
// client.dll; 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 60 48 8B E9 0F
static void get_trace_info(trace_data_t* trace, game_trace_t* hit,
const float unknown_float, void* unknown) {
using function_t = void(__fastcall*)(trace_data_t*, game_trace_t*, float, void*);
static function_t fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 60 48 8B E9 0F")));
return fn(trace, hit, unknown_float, unknown);
}
// william: there is no need to rebuild this function.
// client.dll; 48 8B C4 44 89 48 20 55 57 41 55
static bool handle_bullet_penetration(trace_data_t* const trace, void* stats,
UpdateValueT* const mod_value,
const bool draw_showimpacts = false) {
using function_t = bool(__fastcall*)(trace_data_t*, void*, UpdateValueT*, void*, void*, void*, void*, void*, bool);
static function_t fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 8B C4 44 89 48 20 55 57 41 55")));
return fn(trace, stats, mod_value, nullptr, nullptr, nullptr, nullptr, nullptr, draw_showimpacts);
}
static void CreateTrace(trace_data_t* const trace, const Vector_t start,
const Vector_t end, const trace_filter_t& filler,
const int penetration_count) {
using function_t = void(__fastcall*)(trace_data_t*, Vector_t, Vector_t,
trace_filter_t, int);
static function_t fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, CS_XOR("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 83 EC 40 F2")));
CS_ASSERT(fn != nullptr);
return fn(trace, start, end, filler, penetration_count);
}
// #STR: "Physics/TraceShape (Client)" then xref
void TraceShape(ray_t& ray, Vector_t* start, Vector_t* end, trace_filter_t filter, game_trace_t& trace)
{
using function_t = bool(__fastcall*)(void*, ray_t&, Vector_t*, Vector_t*, trace_filter_t, game_trace_t&);
static function_t fn = reinterpret_cast<function_t>(MEM::FindPattern(CLIENT_DLL, "48 89 5C 24 10 48 89 74 24 18 48 89 7C 24 20 48 89 4C 24 08 55 41 54 41 55 41 56 41 57 48 8D"));
CS_ASSERT(fn != nullptr);
fn(this, ray, start, end, filter, trace);
}
};