36 lines
886 B
C++
36 lines
886 B
C++
#pragma once
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#define M_PI 3.14159265358979323846
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#define _CS_INTERNAL_CONCATENATE(LEFT, RIGHT) LEFT##RIGHT
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#define CS_CONCATENATE(LEFT, RIGHT) _CS_INTERNAL_CONCATENATE(LEFT, RIGHT)
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#define MEM_PAD(SIZE) \
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private: \
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char CS_CONCATENATE(pad_0, __COUNTER__)[SIZE]; \
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public:
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#define MAX_PATH 260
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#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x188
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#define SCHEMASYSTEMTYPESCOPE_OFF1 0x3F8
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#define SCHEMASYSTEMTYPESCOPE_OFF2 0x8
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#define _NUMBER_MAX_BASE 36;
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#define CLIENT_DLL (L"client.dll")
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#define SCENESYSTEM_DLL (L"scenesystem.dll")
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#define ENGINE2_DLL (L"engine2.dll")
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#define GAME_RESOURCE_SERVICE_CLIENT ("GameResourceServiceClientV00")
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#define SOURCE2_ENGINE_TO_CLIENT ("Source2EngineToClient00")
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#define SCHEMASYSTEM_DLL L"schemasystem.dll"
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#define SCHEMA_SYSTEM "SchemaSystem_00"
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#define TIER0_DLL (L"tier0.dll")
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#define DBGHELP_DLL (L"dbghelp.dll")
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