31 lines
952 B
C++
31 lines
952 B
C++
#pragma once
|
|
#include "../../../templeware/utils/memory/memorycommon.h"
|
|
#include "../../../templeware/utils/math/vector/vector.h"
|
|
#include "../../../templeware/utils/schema/schema.h"
|
|
#include "../C_CSWeaponBase/C_CSWeaponBase.h"
|
|
#include "../C_BaseEntity/C_BaseEntity.h"
|
|
|
|
#include <cstdint>
|
|
|
|
class C_CSPlayerPawn : public C_BaseEntity {
|
|
public:
|
|
SCHEMA_ADD_OFFSET(Vector_t, m_vOldOrigin, 0x1324);
|
|
SCHEMA_ADD_OFFSET(Vector_t, m_vecViewOffset, 0xCB0);
|
|
SCHEMA_ADD_OFFSET(CCSPlayer_WeaponServices*, m_pWeaponServices, 0x11A8);
|
|
SCHEMA_ADD_OFFSET(CBaseHandle, m_hController, 0x133C);
|
|
C_CSPlayerPawn(uintptr_t address);
|
|
|
|
C_CSWeaponBase* GetActiveWeapon()const;
|
|
CCSPlayer_WeaponServices* GetWeaponServices()const;
|
|
Vector_t getPosition() const;
|
|
Vector_t getEyePosition() const;
|
|
|
|
uintptr_t getAddress() const;
|
|
int getHealth() const;
|
|
uint8_t getTeam() const;
|
|
Vector_t getViewOffset() const;
|
|
int getShotsFired() const;
|
|
private:
|
|
uintptr_t address;
|
|
};
|