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2024-02-19 21:00:36 +03:00
using UnityEngine;
namespace Mirror.Examples.Pong
{
public class Player : NetworkBehaviour
{
public float speed = 30;
public Rigidbody2D rigidbody2d;
// need to use FixedUpdate for rigidbody
void FixedUpdate()
{
// only let the local player control the racket.
// don't control other player's rackets
if (isLocalPlayer)
rigidbody2d.velocity = new Vector2(0, Input.GetAxisRaw("Vertical")) * speed * Time.fixedDeltaTime;
}
}
}