ProjectZ/Assets/Scripts/NavMeshTriangulator.cs

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2024-03-19 17:42:38 +03:00
using Mirror;
using UnityEngine;
using UnityEngine.AI;
public class NavMeshTriangulator : MonoBehaviour
{
public static NavMeshTriangulation Data;
void Start()
{
Data = NavMesh.CalculateTriangulation();
// if (NetworkGameManager.singleton.isServer)
// {
// Data = NavMesh.CalculateTriangulation();
// }
}
}