27 lines
871 B
C#
27 lines
871 B
C#
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Mono.CecilX;
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namespace Mirror.Weaver
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{
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static class Helpers
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{
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// This code is taken from SerializationWeaver
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public static string UnityEngineDllDirectoryName()
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{
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string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().CodeBase);
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return directoryName?.Replace(@"file:\", "");
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}
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public static bool IsEditorAssembly(AssemblyDefinition currentAssembly)
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{
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// we want to add the [InitializeOnLoad] attribute if it's available
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// -> usually either 'UnityEditor' or 'UnityEditor.CoreModule'
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return currentAssembly.MainModule.AssemblyReferences.Any(assemblyReference =>
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assemblyReference.Name.StartsWith(nameof(UnityEditor))
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);
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}
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}
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}
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