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2024-02-19 21:00:36 +03:00
// Useful for Text Meshes that should face the camera.
using UnityEngine;
namespace Mirror.Examples.Tanks
{
public class FaceCamera : MonoBehaviour
{
// LateUpdate so that all camera updates are finished.
void LateUpdate()
{
transform.forward = Camera.main.transform.forward;
}
}
}