ProjectZ/Assets/Mirror/Editor/Mirror.Editor.asmdef

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{
"name": "Mirror.Editor",
"rootNamespace": "",
"references": [
"Mirror",
"Unity.Mirror.CodeGen"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}