40 lines
1020 B
C#
40 lines
1020 B
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Mirror.Examples.NetworkRoom
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{
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[AddComponentMenu("")]
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public class NetworkRoomPlayerExt : NetworkRoomPlayer
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{
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public override void OnStartClient()
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{
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//Debug.Log($"OnStartClient {gameObject}");
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}
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public override void OnClientEnterRoom()
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{
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//Debug.Log($"OnClientEnterRoom {SceneManager.GetActiveScene().path}");
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}
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public override void OnClientExitRoom()
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{
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//Debug.Log($"OnClientExitRoom {SceneManager.GetActiveScene().path}");
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}
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public override void IndexChanged(int oldIndex, int newIndex)
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{
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//Debug.Log($"IndexChanged {newIndex}");
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}
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public override void ReadyStateChanged(bool oldReadyState, bool newReadyState)
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{
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//Debug.Log($"ReadyStateChanged {newReadyState}");
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}
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public override void OnGUI()
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{
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base.OnGUI();
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}
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}
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}
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