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2024-02-19 21:00:36 +03:00
using System.IO;
using System.Linq;
using System.Reflection;
using Mono.CecilX;
namespace Mirror.Weaver
{
static class Helpers
{
// This code is taken from SerializationWeaver
public static string UnityEngineDllDirectoryName()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().CodeBase);
return directoryName?.Replace(@"file:\", "");
}
public static bool IsEditorAssembly(AssemblyDefinition currentAssembly)
{
// we want to add the [InitializeOnLoad] attribute if it's available
// -> usually either 'UnityEditor' or 'UnityEditor.CoreModule'
return currentAssembly.MainModule.AssemblyReferences.Any(assemblyReference =>
assemblyReference.Name.StartsWith(nameof(UnityEditor))
);
}
}
}