ProjectZ/Assets/Mirror/Editor/SyncVarDrawer.cs

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2024-02-19 21:00:36 +03:00
// SyncVar<T> looks like this in the Inspector:
// Health
// Value: 42
// instead, let's draw ._Value directly so it looks like this:
// Health: 42
//
// BUG: Unity also doesn't show custom drawer for readonly fields (#1368395)
using UnityEditor;
using UnityEngine;
namespace Mirror
{
[CustomPropertyDrawer(typeof(SyncVar<>))]
public class SyncVarDrawer : PropertyDrawer
{
static readonly GUIContent syncVarIndicatorContent = new GUIContent("SyncVar<T>", "This variable is a SyncVar<T>.");
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
Vector2 syncVarIndicatorRect = EditorStyles.miniLabel.CalcSize(syncVarIndicatorContent);
float valueWidth = position.width - syncVarIndicatorRect.x;
Rect valueRect = new Rect(position.x, position.y, valueWidth, position.height);
Rect labelRect = new Rect(position.x + valueWidth, position.y, syncVarIndicatorRect.x, position.height);
EditorGUI.PropertyField(valueRect, property.FindPropertyRelative("_Value"), label, true);
GUI.Label(labelRect, syncVarIndicatorContent, EditorStyles.miniLabel);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property.FindPropertyRelative("_Value"));
}
}
}