ProjectZ/Assets/Mirror/Tests/Editor/SyncVarGameObjectTests.cs

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2024-02-19 21:00:36 +03:00
using NUnit.Framework;
using UnityEngine;
namespace Mirror.Tests
{
public class SyncVarGameObjectTests : MirrorTest
{
GameObject serverGO;
GameObject clientGO;
NetworkIdentity serverIdentity;
NetworkIdentity clientIdentity;
[SetUp]
public override void SetUp()
{
base.SetUp();
// need a connected client & server so we can have spawned identities
NetworkServer.Listen(1);
ConnectClientBlockingAuthenticatedAndReady(out _);
// need a spawned GameObject with a netId (we store by netId)
CreateNetworkedAndSpawn(out serverGO, out serverIdentity, out clientGO, out clientIdentity);
Assert.That(serverIdentity.netId, !Is.EqualTo(0));
}
[TearDown]
public override void TearDown() => base.TearDown();
// make sure the GameObject ctor works, even though base is uint
[Test]
public void Constructor_GameObject()
{
SyncVarGameObject field = new SyncVarGameObject(serverGO);
Assert.That(field.Value, Is.EqualTo(serverGO));
}
// make sure the GameObject .Value works, even though base is uint
[Test]
public void Value_GameObject()
{
SyncVarGameObject field = new SyncVarGameObject(null);
// avoid 'not initialized' exception
field.OnDirty = () => {};
field.Value = serverGO;
Assert.That(field.Value, Is.EqualTo(serverGO));
}
[Test]
public void ImplicitTo()
{
SyncVarGameObject field = new SyncVarGameObject(serverGO);
// T = field implicit conversion should get .Value
GameObject value = field;
Assert.That(value, Is.EqualTo(serverGO));
}
[Test]
public void ImplicitFrom_SetsValue()
{
// field = T implicit conversion should set .Value
SyncVarGameObject field = serverGO;
Assert.That(field.Value, Is.EqualTo(serverGO));
}
[Test]
public void OperatorEquals()
{
// != null
SyncVarGameObject field = new SyncVarGameObject(serverGO);
// NOTE: this throws a compilation error, which is good!
// we don't want users to do 'player.target == null'.
// better to not compile than to fail silently.
// Assert.That(field != null, Is.True);
// different SyncVar<T>, same .Value
SyncVarGameObject fieldSame = new SyncVarGameObject(serverGO);
Assert.That(field == fieldSame, Is.True);
Assert.That(field != fieldSame, Is.False);
// different SyncVar<T>, different .Value
SyncVarGameObject fieldNull = new SyncVarGameObject(null);
Assert.That(field == fieldNull, Is.False);
Assert.That(field != fieldNull, Is.True);
// same GameObject
Assert.That(field == serverGO, Is.True);
Assert.That(field != serverGO, Is.False);
// different GameObject
GameObject other = new GameObject("other");
Assert.That(field == other, Is.False);
Assert.That(field != other, Is.True);
}
// make sure the GameObject hook works, even though base is uint.
[Test]
public void Hook()
{
int called = 0;
void OnChanged(GameObject oldValue, GameObject newValue)
{
++called;
Assert.That(oldValue, Is.Null);
Assert.That(newValue, Is.EqualTo(serverGO));
}
SyncVarGameObject field = new SyncVarGameObject(null);
field.Callback += OnChanged;
// avoid 'not initialized' exception
field.OnDirty = () => {};
field.Value = serverGO;
Assert.That(called, Is.EqualTo(1));
}
// SyncField should check .Value for equality.
// two syncfields with same GameObject should be equal.
[Test]
public void EqualsTest()
{
SyncVarGameObject fieldA = new SyncVarGameObject(serverGO);
SyncVarGameObject fieldB = new SyncVarGameObject(serverGO);
SyncVarGameObject fieldC = new SyncVarGameObject(null);
Assert.That(fieldA.Equals(fieldB), Is.True);
Assert.That(fieldA.Equals(fieldC), Is.False);
}
[Test]
public void PersistenceThroughDisappearance()
{
// field with identity
SyncVarGameObject field = new SyncVarGameObject(serverGO);
// remove from spawned, shouldn't be found anymore
NetworkServer.spawned.Remove(serverIdentity.netId);
Assert.That(field.Value, Is.EqualTo(null));
// add to spawned again
// add to spawned again, should be found again
NetworkServer.spawned[serverIdentity.netId] = serverIdentity;
Assert.That(field.Value, Is.EqualTo(serverGO));
}
[Test]
public void SerializeAllWritesNetId()
{
SyncVarGameObject field = new SyncVarGameObject(serverGO);
NetworkWriter writer = new NetworkWriter();
field.OnSerializeAll(writer);
NetworkReader reader = new NetworkReader(writer.ToArraySegment());
Assert.That(reader.ReadUInt(), Is.EqualTo(serverIdentity.netId));
}
[Test]
public void SerializeDeltaWritesNetId()
{
SyncVarGameObject field = new SyncVarGameObject(serverGO);
NetworkWriter writer = new NetworkWriter();
field.OnSerializeDelta(writer);
NetworkReader reader = new NetworkReader(writer.ToArraySegment());
Assert.That(reader.ReadUInt(), Is.EqualTo(serverIdentity.netId));
}
[Test]
public void DeserializeAllReadsNetId()
{
NetworkWriter writer = new NetworkWriter();
writer.WriteUInt(serverIdentity.netId);
NetworkReader reader = new NetworkReader(writer.ToArraySegment());
SyncVarGameObject field = new SyncVarGameObject(null);
// avoid 'not initialized' exception
field.OnDirty = () => {};
field.OnDeserializeAll(reader);
Assert.That(field.Value, Is.EqualTo(serverGO));
}
[Test]
public void DeserializeDeltaReadsNetId()
{
NetworkWriter writer = new NetworkWriter();
writer.WriteUInt(serverIdentity.netId);
NetworkReader reader = new NetworkReader(writer.ToArraySegment());
SyncVarGameObject field = new SyncVarGameObject(null);
// avoid 'not initialized' exception
field.OnDirty = () => {};
field.OnDeserializeDelta(reader);
Assert.That(field.Value, Is.EqualTo(serverGO));
}
}
}