29 lines
570 B
C#
29 lines
570 B
C#
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using UnityEngine;
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using System.Collections;
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public class PlayRandomSound : MonoBehaviour {
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public AudioSource randomSound;
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public AudioClip[] audioSources;
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public int clipDelay = 5;
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// Use this for initialization
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void Start () {
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StartAudio ();
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}
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void StartAudio()
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{
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Invoke ("RandomSoundness", clipDelay);
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}
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void RandomSoundness()
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{
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randomSound.clip = audioSources[Random.Range(0, audioSources.Length)];
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randomSound.Play ();
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StartAudio ();
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}
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}
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