ProjectZ/Assets/Mirror/Runtime/SyncVarNetworkBehaviour.cs

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2024-02-19 21:00:36 +03:00
// persistent NetworkBehaviour SyncField which stores netId and component index.
// this is necessary for cases like a player's target.
// the target might run in and out of visibility range and become 'null'.
// but the 'netId' remains and will always point to the monster if around.
// (we also store the component index because GameObject can have multiple
// NetworkBehaviours of same type)
//
// original Weaver code was broken because it didn't store by netId.
using System;
using System.Runtime.CompilerServices;
namespace Mirror
{
// SyncField<NetworkBehaviour> needs an uint netId and a byte componentIndex.
// we use an ulong SyncField internally to store both.
// while providing .spawned lookup for convenience.
// NOTE: server always knows all spawned. consider caching the field again.
// <T> to support abstract NetworkBehaviour and classes inheriting from it.
// => hooks can be OnHook(Monster, Monster) instead of OnHook(NB, NB)
// => implicit cast can be to/from Monster instead of only NetworkBehaviour
// => Weaver needs explicit types for hooks too, not just OnHook(NB, NB)
public class SyncVarNetworkBehaviour<T> : SyncVar<ulong>
where T : NetworkBehaviour
{
// .spawned lookup from netId overwrites base uint .Value
public new T Value
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ULongToNetworkBehaviour(base.Value);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set => base.Value = NetworkBehaviourToULong(value);
}
// OnChanged Callback is for <uint, uint>.
// Let's also have one for <NetworkBehaviour, NetworkBehaviour>
public new event Action<T, T> Callback;
// overwrite CallCallback to use the NetworkIdentity version instead
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override void InvokeCallback(ulong oldValue, ulong newValue) =>
Callback?.Invoke(ULongToNetworkBehaviour(oldValue), ULongToNetworkBehaviour(newValue));
// ctor
// 'value = null' so we can do:
// SyncVarNetworkBehaviour = new SyncVarNetworkBehaviour()
// instead of
// SyncVarNetworkBehaviour = new SyncVarNetworkBehaviour(null);
public SyncVarNetworkBehaviour(T value = null)
: base(NetworkBehaviourToULong(value)) {}
// implicit conversion: NetworkBehaviour value = SyncFieldNetworkBehaviour
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator T(SyncVarNetworkBehaviour<T> field) => field.Value;
// implicit conversion: SyncFieldNetworkBehaviour = value
// even if SyncField is readonly, it's still useful: SyncFieldNetworkBehaviour = target;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator SyncVarNetworkBehaviour<T>(T value) => new SyncVarNetworkBehaviour<T>(value);
// NOTE: overloading all == operators blocks '== null' checks with an
// "ambiguous invocation" error. that's good. this way user code like
// "player.target == null" won't compile instead of silently failing!
// == operator for comparisons like Player.target==monster
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(SyncVarNetworkBehaviour<T> a, SyncVarNetworkBehaviour<T> b) =>
a.Value == b.Value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(SyncVarNetworkBehaviour<T> a, SyncVarNetworkBehaviour<T> b) => !(a == b);
// == operator for comparisons like Player.target==monster
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(SyncVarNetworkBehaviour<T> a, NetworkBehaviour b) =>
a.Value == b;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(SyncVarNetworkBehaviour<T> a, NetworkBehaviour b) => !(a == b);
// == operator for comparisons like Player.target==monster
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(SyncVarNetworkBehaviour<T> a, T b) =>
a.Value == b;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(SyncVarNetworkBehaviour<T> a, T b) => !(a == b);
// == operator for comparisons like Player.target==monster
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(NetworkBehaviour a, SyncVarNetworkBehaviour<T> b) =>
a == b.Value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(NetworkBehaviour a, SyncVarNetworkBehaviour<T> b) => !(a == b);
// == operator for comparisons like Player.target==monster
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(T a, SyncVarNetworkBehaviour<T> b) =>
a == b.Value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(T a, SyncVarNetworkBehaviour<T> b) => !(a == b);
// if we overwrite == operators, we also need to overwrite .Equals.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override bool Equals(object obj) => obj is SyncVarNetworkBehaviour<T> value && this == value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() => Value.GetHashCode();
// helper functions to get/set netId, componentIndex from ulong
// netId on the 4 left bytes. compIndex on the right most byte.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static ulong Pack(uint netId, byte componentIndex) =>
(ulong)netId << 32 | componentIndex;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void Unpack(ulong value, out uint netId, out byte componentIndex)
{
netId = (uint)(value >> 32);
componentIndex = (byte)(value & 0xFF);
}
// helper function to find/get NetworkBehaviour to ulong (netId/compIndex)
static T ULongToNetworkBehaviour(ulong value)
{
// unpack ulong to netId, componentIndex
Unpack(value, out uint netId, out byte componentIndex);
// find spawned NetworkIdentity by netId
NetworkIdentity identity = Utils.GetSpawnedInServerOrClient(netId);
// get the nth component
return identity != null ? (T)identity.NetworkBehaviours[componentIndex] : null;
}
static ulong NetworkBehaviourToULong(T value)
{
// pack netId, componentIndex to ulong
return value != null ? Pack(value.netId, (byte)value.ComponentIndex) : 0;
}
// Serialize should only write 4+1 bytes, not 8 bytes ulong
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void OnSerializeAll(NetworkWriter writer)
{
Unpack(base.Value, out uint netId, out byte componentIndex);
writer.WriteUInt(netId);
writer.WriteByte(componentIndex);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void OnSerializeDelta(NetworkWriter writer) =>
OnSerializeAll(writer);
// Deserialize should only write 4+1 bytes, not 8 bytes ulong
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void OnDeserializeAll(NetworkReader reader)
{
uint netId = reader.ReadUInt();
byte componentIndex = reader.ReadByte();
base.Value = Pack(netId, componentIndex);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void OnDeserializeDelta(NetworkReader reader) =>
OnDeserializeAll(reader);
}
}