22 lines
472 B
C#
Raw Normal View History

2024-02-19 21:00:36 +03:00
using Player;
using UnityEngine;
namespace Debuffs
{
public class TaserDebuff : DebuffBase
{
public TaserDebuff() : base() { }
public TaserDebuff(float duration) : base(duration) { }
public override void Enable(Pawn pawn)
{
pawn.SetSpeedMul(0.1f);
}
public override void Disable(Pawn pawn)
{
// Debug.Log("Disable taser debuff");
pawn.SetSpeedMul(1f);
}
}
}