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2024-02-19 21:00:36 +03:00
using UnityEngine;
using System.Collections;
public class WakeGenerator : MonoBehaviour
{
public Vector3 offset;
private OceanAdvanced ocean;
private Vector3 last_position;
private float speed;
void Awake()
{
ocean = FindObjectOfType<OceanAdvanced>();
speed = 0.0F;
last_position = transform.position;
}
void Update()
{
speed = (transform.position - last_position).magnitude / Time.deltaTime;
last_position = transform.position;
if (Time.time % 0.2F < 0.01F)
{
Vector3 p = transform.position + transform.rotation * offset;
if (OceanAdvanced.GetWaterHeight(p) > p.y)
ocean.RegisterInteraction(p, Mathf.Clamp01(speed / 15.0F) * 0.5F);
}
}
void OnDrawGizmos()
{
Gizmos.color = Color.cyan;
Gizmos.DrawWireSphere(transform.position + transform.rotation * offset, 0.5F);
}
}