ProjectZ/Assets/Mirror/CompilerSymbols/PreprocessorDefine.cs

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2024-02-19 21:00:36 +03:00
using System.Collections.Generic;
using UnityEditor;
namespace Mirror
{
static class PreprocessorDefine
{
/// <summary>
/// Add define symbols as soon as Unity gets done compiling.
/// </summary>
[InitializeOnLoadMethod]
public static void AddDefineSymbols()
{
string currentDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
HashSet<string> defines = new HashSet<string>(currentDefines.Split(';'))
{
"MIRROR",
"MIRROR_17_0_OR_NEWER",
"MIRROR_18_0_OR_NEWER",
"MIRROR_24_0_OR_NEWER",
"MIRROR_26_0_OR_NEWER",
"MIRROR_27_0_OR_NEWER",
"MIRROR_28_0_OR_NEWER",
"MIRROR_29_0_OR_NEWER",
"MIRROR_30_0_OR_NEWER",
"MIRROR_30_5_2_OR_NEWER",
"MIRROR_32_1_2_OR_NEWER",
"MIRROR_32_1_4_OR_NEWER",
"MIRROR_35_0_OR_NEWER",
"MIRROR_35_1_OR_NEWER",
"MIRROR_37_0_OR_NEWER",
"MIRROR_38_0_OR_NEWER",
"MIRROR_39_0_OR_NEWER",
"MIRROR_40_0_OR_NEWER",
"MIRROR_41_0_OR_NEWER",
"MIRROR_42_0_OR_NEWER",
"MIRROR_43_0_OR_NEWER",
"MIRROR_44_0_OR_NEWER",
"MIRROR_46_0_OR_NEWER",
"MIRROR_47_0_OR_NEWER",
"MIRROR_53_0_OR_NEWER",
"MIRROR_55_0_OR_NEWER",
"MIRROR_57_0_OR_NEWER",
"MIRROR_58_0_OR_NEWER",
"MIRROR_65_0_OR_NEWER"
};
// only touch PlayerSettings if we actually modified it.
// otherwise it shows up as changed in git each time.
string newDefines = string.Join(";", defines);
if (newDefines != currentDefines)
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newDefines);
}
}
}
}