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2024-02-19 21:00:36 +03:00
 using UnityEngine;
using System.Collections;
public class LightFlicker : MonoBehaviour
{
public float maximumDim;
public float maximumBoost;
public float speed;
public float strength;
private bool noFlicker;
private Light source;
private float initialIntensity;
public void Reset()
{
maximumDim = 0.2f;
maximumBoost = 0.2f;
speed = 0.1f;
strength = 250;
}
public void Start()
{
source = GetComponent<Light>();
initialIntensity = source.intensity;
StartCoroutine(Flicker());
}
private IEnumerator Flicker()
{
while (!noFlicker)
{
source.intensity = Mathf.Lerp(source.intensity, Random.Range(initialIntensity - maximumDim, initialIntensity + maximumBoost), strength * Time.deltaTime);
yield return new WaitForSeconds(speed);
}
}
}