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2024-02-19 21:00:36 +03:00
 using UnityEngine;
using System.Collections;
public class PlayRandomSound : MonoBehaviour {
public AudioSource randomSound;
public AudioClip[] audioSources;
public int clipDelay = 5;
// Use this for initialization
void Start () {
StartAudio ();
}
void StartAudio()
{
Invoke ("RandomSoundness", clipDelay);
}
void RandomSoundness()
{
randomSound.clip = audioSources[Random.Range(0, audioSources.Length)];
randomSound.Play ();
StartAudio ();
}
}