cubeforeat fixixxxxxxxxx, navmesh builde fiiixxxxxxx

This commit is contained in:
Nikita Kruglickiy 2024-03-20 22:17:25 +03:00
parent 74b1f53aad
commit 2c076dd736
7 changed files with 44 additions and 9 deletions

2
Assets/MainMenu.uss Normal file
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@ -0,0 +1,2 @@
button {
}

11
Assets/MainMenu.uss.meta Normal file
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@ -0,0 +1,11 @@
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@ -10727,6 +10727,7 @@ MonoBehaviour:
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players: []
alive: []
dead: []

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@ -27,18 +27,18 @@ TextureImporter:
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 1
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seamlessCubemap: 0
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@ -54,7 +54,7 @@ TextureImporter:
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singleChannelComponent: 0
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@ -70,7 +70,7 @@ TextureImporter:
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@ -51,6 +51,8 @@ namespace Level.BuildModules
PlaceOneRoom();
}
yield return new WaitForSecondsRealtime(1f);
print("<---Rooms Spawned--->");
flattenSpawnedRooms[0].GetComponent<NavMeshSurface>().BuildNavMesh();

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@ -0,0 +1,9 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<Style src="project://database/Assets/MainMenu.uss?fileID=7433441132597879392&amp;guid=46f32631b4ca6b34494cea4b49c9a8b3&amp;type=3#MainMenu" />
<ui:VisualElement style="flex-grow: 1; align-items: stretch; justify-content: center;">
<ui:VisualElement name="container" style="align-items: stretch; flex-direction: row; justify-content: center;">
<ui:Button text="Button" display-tooltip-when-elided="true" />
<ui:Button text="Button" display-tooltip-when-elided="true" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

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