From 9ac9eedf2f8434811fd5d43df4743631b32f131e Mon Sep 17 00:00:00 2001 From: Nikita Kruglickiy Date: Wed, 20 Mar 2024 22:27:27 +0300 Subject: [PATCH 1/2] Agentpidadatsas --- Assets/Scenes/Procedural.unity | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scenes/Procedural.unity b/Assets/Scenes/Procedural.unity index 5d3aa54..7ad19ea 100644 --- a/Assets/Scenes/Procedural.unity +++ b/Assets/Scenes/Procedural.unity @@ -109,9 +109,9 @@ NavMeshSettings: agentRadius: 0.08 agentHeight: 2 agentSlope: 45 - agentClimb: 0.4 - ledgeDropHeight: 0 - maxJumpAcrossDistance: 0 + agentClimb: 0.9 + ledgeDropHeight: 5 + maxJumpAcrossDistance: 2 minRegionArea: 2 manualCellSize: 0 cellSize: 0.026666665 From 522a81b9d679545dd27a2afdaac81995fa77fa97 Mon Sep 17 00:00:00 2001 From: Nikita Kruglickiy Date: Wed, 20 Mar 2024 22:53:26 +0300 Subject: [PATCH 2/2] ALIEN AND CUBES DUPLICATION FIXXIXIXI --- Assets/Scripts/Level/BuildModules/ProceduralPrefabs.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Assets/Scripts/Level/BuildModules/ProceduralPrefabs.cs b/Assets/Scripts/Level/BuildModules/ProceduralPrefabs.cs index 50c1bcd..f773105 100644 --- a/Assets/Scripts/Level/BuildModules/ProceduralPrefabs.cs +++ b/Assets/Scripts/Level/BuildModules/ProceduralPrefabs.cs @@ -32,6 +32,8 @@ namespace Level.BuildModules private List _enemySpawnPoses = new(); public List enemyList = new(); + private bool _nasral = false; + private IEnumerator Start() { if(!isServer) yield break; @@ -69,6 +71,10 @@ namespace Level.BuildModules private void OnPlayerSpawned() { + if (_nasral) return; + + _nasral = true; + print("OnPlayerSpawned"); if (enemyList.Count == networkManager.maxMonsters) return;