12;3;
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@ -261,7 +261,7 @@ public class Interactions : NetworkBehaviour
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_lightIntensity = Mathf.Lerp(_lightIntensity, (_gunSpread < Time.time) && (controller.currentEnergy >= controller.shootDepletion) ? 1f : 0f, Time.deltaTime * 5f);
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if (gunLayerWeight == 1) gun.SetActive(true);
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if (gunRig.weight <= 0.1) gun.SetActive(false);
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if (gunRig.weight <= 0.1 || controller.currentEnergy <= 0) gun.SetActive(false);
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if (gun != null)
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{
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@ -213,12 +213,9 @@ namespace StarterAssets
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private void CalculateEnergy()
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{
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if (Input.GetKey(KeyCode.LeftShift) && _inputMove.magnitude != 0)
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{
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if (currentEnergy > 0)
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{
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currentEnergy = Mathf.MoveTowards(currentEnergy, 0, _depletionSpeed * Time.deltaTime);
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}
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}
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else if (currentEnergy <= _maxEnergy)
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{
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currentEnergy = Mathf.MoveTowards(currentEnergy, _maxEnergy, _regenerationSpeed * Time.deltaTime);
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@ -8,7 +8,6 @@ using TMPro;
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public class NetworkManagerUI : MonoBehaviour
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{
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public NetworkManager manager;
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public GameObject adressInputGO;
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public TMP_InputField adressInput;
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public TMP_InputField nicknameInput;
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public TMP_InputField MaxPlayersInput;
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