diff --git a/Assets/Scripts/Level/BuildModules/ProceduralPrefabs.cs b/Assets/Scripts/Level/BuildModules/ProceduralPrefabs.cs index 50c1bcd..f773105 100644 --- a/Assets/Scripts/Level/BuildModules/ProceduralPrefabs.cs +++ b/Assets/Scripts/Level/BuildModules/ProceduralPrefabs.cs @@ -32,6 +32,8 @@ namespace Level.BuildModules private List _enemySpawnPoses = new(); public List enemyList = new(); + private bool _nasral = false; + private IEnumerator Start() { if(!isServer) yield break; @@ -69,6 +71,10 @@ namespace Level.BuildModules private void OnPlayerSpawned() { + if (_nasral) return; + + _nasral = true; + print("OnPlayerSpawned"); if (enemyList.Count == networkManager.maxMonsters) return;