diff --git a/Assets/Scripts/Characters/Enemy/States/ChaseState.cs b/Assets/Scripts/Characters/Enemy/States/ChaseState.cs index 5c81d53..397e639 100644 --- a/Assets/Scripts/Characters/Enemy/States/ChaseState.cs +++ b/Assets/Scripts/Characters/Enemy/States/ChaseState.cs @@ -51,10 +51,9 @@ namespace Characters.Enemy.States _enemy.targetTransform = _enemy.GetClosestTarget(); } - else + + if (!_enemy.HasTarget) { - _enemy.targetTransform = null; - _enemy.ChangeState(EnemyState.Idle); } } diff --git a/Assets/Scripts/Level/BuildModules/Room.cs b/Assets/Scripts/Level/BuildModules/Room.cs index e9954d8..b6d3503 100644 --- a/Assets/Scripts/Level/BuildModules/Room.cs +++ b/Assets/Scripts/Level/BuildModules/Room.cs @@ -1,6 +1,4 @@ -using System; using System.Collections.Generic; -using System.Linq; using Mirror; using UnityEngine; @@ -53,8 +51,6 @@ namespace Level.BuildModules DoorU2, DoorD2, DoorL2, DoorR2, DoorU3, DoorD3, DoorL3, DoorR3 }); - - // Debug.Log(_doors.Count()); } public override void OnStartClient()