diff --git a/Assets/Prefabs/Procedural/Room.prefab b/Assets/Prefabs/Procedural/Room.prefab index a299f7f..d4c7459 100644 --- a/Assets/Prefabs/Procedural/Room.prefab +++ b/Assets/Prefabs/Procedural/Room.prefab @@ -14,6 +14,7 @@ GameObject: - component: {fileID: 7005080718198834357} - component: {fileID: 4822851902742051790} - component: {fileID: 8203218961067133613} + - component: {fileID: 6469056431908107288} m_Layer: 0 m_Name: Room m_TagString: Untagged @@ -168,6 +169,40 @@ MonoBehaviour: syncMode: 0 syncInterval: 0.1 prefab: {fileID: 6830579541325509221, guid: 6a3d7d21ac1b5f14683645eb9e411130, type: 3} +--- !u!114 &6469056431908107288 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3642525324054568589} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2f74aedd71d9a4f55b3ce499326d45fb, type: 3} + m_Name: + m_EditorClassIdentifier: + syncMode: 0 + syncInterval: 0.1 + clientAuthority: 0 + sendInterval: 0.019 + syncPosition: 1 + syncRotation: 0 + syncScale: 0 + interpolatePosition: 0 + interpolateRotation: 0 + interpolateScale: 0 + bufferTimeMultiplier: 1 + bufferSizeLimit: 64 + catchupThreshold: 4 + catchupMultiplier: 0.1 + onlySyncOnChange: 1 + bufferResetMultiplier: 5 + positionSensitivity: 0.01 + rotationSensitivity: 0.01 + scaleSensitivity: 0.01 + showGizmos: 0 + showOverlay: 0 + overlayColor: {r: 0, g: 0, b: 0, a: 0.5} --- !u!1001 &399836379701063749 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Network/CustomNetworkManager.cs b/Assets/Scripts/Network/CustomNetworkManager.cs index 98b053a..0202523 100644 --- a/Assets/Scripts/Network/CustomNetworkManager.cs +++ b/Assets/Scripts/Network/CustomNetworkManager.cs @@ -123,6 +123,8 @@ public class CustomNetworkManager : NetworkManager IEnumerator RestartTimer() { yield return new WaitForSeconds(_restartTime); + + print(networkSceneName); this.ServerChangeScene(NetworkManager.networkSceneName); StopCoroutine(RestartTimer());