diff --git a/Assets/Scripts/Characters/Enemy/EnemyController.cs b/Assets/Scripts/Characters/Enemy/EnemyController.cs index 1593570..2ca08cc 100644 --- a/Assets/Scripts/Characters/Enemy/EnemyController.cs +++ b/Assets/Scripts/Characters/Enemy/EnemyController.cs @@ -60,10 +60,11 @@ public partial class EnemyController : Pawn networkGameManager = NetworkGameManager.singleton; players = networkManager.alive; - if (!isServer) return; this.OnDamage += TakeDamageAnimation; + if (!isServer) return; + navMeshData = NavMesh.CalculateTriangulation(); if (spawnCube)