zvuki tuda suda
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fileFormatVersion: 2
|
||||
guid: 1e3badbd63a9ffc4b8a674e0fc98ca49
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Resources/Audio/Dota2/first_blood.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Resources/Audio/Dota2/first_blood.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Dota2/first_blood.mp3.meta
Normal file
22
Assets/Resources/Audio/Dota2/first_blood.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfbf2d6d12238fa4aa866465aeb6e687
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Resources/Audio/Dota2/holy_shit.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Resources/Audio/Dota2/holy_shit.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Dota2/holy_shit.mp3.meta
Normal file
22
Assets/Resources/Audio/Dota2/holy_shit.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f630253bf412f22448b23f93ac375c74
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Resources/Audio/Dota2/the_battle_begins.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Resources/Audio/Dota2/the_battle_begins.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Assets/Resources/Audio/Dota2/the_battle_begins.mp3.meta
Normal file
22
Assets/Resources/Audio/Dota2/the_battle_begins.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 296a990a18415d144acbda24304182d3
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -14,7 +14,7 @@ namespace Characters.Enemy.States
|
||||
{
|
||||
_enemy = enemy;
|
||||
_navMeshData = NavMesh.CalculateTriangulation();
|
||||
//NavMeshTriangulator.Data;
|
||||
Debug.Log("<--Triangulation calculated-->");
|
||||
}
|
||||
|
||||
[ServerCallback]
|
||||
|
@ -26,6 +26,7 @@ public class Interactions : NetworkBehaviour
|
||||
public Light flashLight;
|
||||
|
||||
public GameObject hitVFX;
|
||||
public float shootSpread = 0.5f;
|
||||
|
||||
[SyncVar]
|
||||
private float gunLayerWeight, _gunSpread;
|
||||
@ -176,7 +177,7 @@ public class Interactions : NetworkBehaviour
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && _canAttack && controller.currentEnergy > controller.shootDepletion)
|
||||
{
|
||||
_gunSpread = Time.time + .5f;
|
||||
_gunSpread = Time.time + shootSpread;
|
||||
controller.InstantStaminaReduction(controller.shootDepletion);
|
||||
|
||||
Physics.Raycast(ray, out RaycastHit hitInfo); //shootPoint.position, new Vector3(Screen.width / 2, Screen.height / 2, 0) GameObject instance = Instantiate(hitVFX, hitInfo.point, Quaternion.LookRotation(hitInfo.normal));
|
||||
@ -187,9 +188,11 @@ public class Interactions : NetworkBehaviour
|
||||
|
||||
if (pawn != null)
|
||||
{
|
||||
//suda
|
||||
CmdHitPawn(pawn);
|
||||
controller.InstantStaminaRegeneration(controller.shootDepletion * 2);
|
||||
}
|
||||
//
|
||||
|
||||
// var player = hitInfo.transform.gameObject.GetComponent<PersonController>();
|
||||
// if (player != null)
|
||||
// {
|
||||
|
@ -235,8 +235,8 @@ namespace StarterAssets
|
||||
}
|
||||
}
|
||||
|
||||
public float currentEnergy = 100f, shootDepletion = 15f, _flashLightDepletion = 0.3f;
|
||||
private float _maxEnergy = 1000f, _depletionSpeed = 0.5f, _regenerationSpeed = 1f, _jumpDepletion = 5f;
|
||||
public float currentEnergy = 100f, shootDepletion = 15f, _flashLightDepletion = 0.4f;
|
||||
private float _maxEnergy = 300f, _depletionSpeed = 0.5f, _regenerationSpeed = 1f, _jumpDepletion = 5f;
|
||||
private void CalculateEnergy()
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift) && _inputMove.magnitude != 0)
|
||||
@ -255,11 +255,11 @@ namespace StarterAssets
|
||||
}
|
||||
public void InstantStaminaReduction(float Reduction)
|
||||
{
|
||||
currentEnergy = Mathf.Clamp(currentEnergy -= Reduction, 0, _maxEnergy);
|
||||
currentEnergy = currentEnergy -= Reduction;
|
||||
}
|
||||
public void InstantStaminaRegeneration(float Regeneration)
|
||||
{
|
||||
currentEnergy = Mathf.Clamp(currentEnergy += Regeneration, 0, _maxEnergy);
|
||||
currentEnergy = currentEnergy += Regeneration;
|
||||
CmdGotEnergy();
|
||||
}
|
||||
|
||||
@ -378,7 +378,7 @@ namespace StarterAssets
|
||||
public override void TakeDamage()
|
||||
{
|
||||
_animator.SetTrigger("damage");
|
||||
InstantStaminaReduction(shootDepletion * 0.7f);
|
||||
InstantStaminaReduction(shootDepletion);
|
||||
// Debug.Log(self.GetComponent<PersonController>().playerName);
|
||||
|
||||
// hitVFX.Stop();
|
||||
|
@ -49,6 +49,7 @@ public class CellSpawner : NetworkBehaviour
|
||||
void SpawnPref()
|
||||
{
|
||||
_instance = Instantiate(prefab, transform.position + transform.up * 1.2f, Quaternion.identity); //* 1.8f
|
||||
_instance.transform.SetParent(transform, false);
|
||||
NetworkServer.Spawn(_instance);
|
||||
_spawnStarted = false;
|
||||
_maxConnections--;
|
||||
|
@ -28,7 +28,8 @@ public class EnergyCellManager : NetworkBehaviour
|
||||
void SpawnEnergyCell()
|
||||
{
|
||||
Vector3 randomPosition = new Vector3(Random.Range(-6, 6), 0f, Random.Range(-6, 6));
|
||||
GameObject go = Instantiate(prefab, transform.position + _offset + randomPosition, quaternion.identity);
|
||||
GameObject go = Instantiate(prefab, transform.position + _offset + randomPosition, Quaternion.identity);
|
||||
go.transform.SetParent(transform, false);
|
||||
NetworkServer.Spawn(go);
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,8 @@ namespace Level.BuildModules
|
||||
private int _startCellX = 0;
|
||||
private int _startCellY = 0;
|
||||
|
||||
public event Action levelBuilded;
|
||||
|
||||
private CustomNetworkManager networkManager;
|
||||
|
||||
public GameObject enemyPrefab;
|
||||
@ -36,10 +38,18 @@ namespace Level.BuildModules
|
||||
{
|
||||
if(!isServer) yield break;
|
||||
|
||||
networkManager = NetworkManager.singleton.GetComponent<CustomNetworkManager>();
|
||||
|
||||
levelBuilded += CheckGameStart;
|
||||
|
||||
while (networkManager.players.Count != networkManager.maxConnections)
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
}
|
||||
|
||||
_size = PlayerPrefs.GetInt("LevelSize");
|
||||
_spawnedRooms = new Room[_size, _size];
|
||||
_spawnedRooms[_startCellX, _startCellY] = startingRoom;
|
||||
networkManager = NetworkManager.singleton.GetComponent<CustomNetworkManager>();
|
||||
|
||||
for (int i = 0; i < _size; i++)
|
||||
{
|
||||
@ -47,12 +57,11 @@ namespace Level.BuildModules
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(0.1f);
|
||||
}
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
|
||||
PlaceOneRoom();
|
||||
}
|
||||
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
yield return new WaitForSecondsRealtime(1f); //Time for good build navmesh
|
||||
|
||||
print("<---Rooms Spawned--->");
|
||||
|
||||
@ -60,13 +69,13 @@ namespace Level.BuildModules
|
||||
|
||||
print("<---Surface builded--->");
|
||||
|
||||
networkManager.OnPlayerSpawned += OnPlayerSpawned;
|
||||
yield return new WaitForSecondsRealtime(3f); //Time before start game
|
||||
|
||||
levelBuilded?.Invoke();
|
||||
}
|
||||
|
||||
private void OnPlayerSpawned()
|
||||
private void CheckGameStart()
|
||||
{
|
||||
print("OnPlayerSpawned");
|
||||
if (enemyList.Count == networkManager.maxMonsters) return;
|
||||
|
||||
if (networkManager.players.Count == networkManager.maxConnections)
|
||||
@ -74,6 +83,10 @@ namespace Level.BuildModules
|
||||
MonsterSpawn();
|
||||
|
||||
CubeSpawn();
|
||||
|
||||
NetworkGameManager.singleton.RpcPlaySound(GameSounds.StartSound);
|
||||
|
||||
print("Game started");
|
||||
}
|
||||
}
|
||||
|
||||
@ -119,7 +132,7 @@ namespace Level.BuildModules
|
||||
}
|
||||
}
|
||||
|
||||
Room newRoom = Instantiate(roomPrefabs[Random.Range(0, roomPrefabs.Length)]);
|
||||
Room newRoom = Instantiate(roomPrefabs[Random.Range(0, roomPrefabs.Length)], startingRoom.transform, false);
|
||||
NetworkServer.Spawn(newRoom.gameObject);
|
||||
|
||||
int limit = 500;
|
||||
|
@ -48,14 +48,19 @@ public class CustomNetworkManager : NetworkManager
|
||||
OnSceneChanged?.Invoke();
|
||||
}
|
||||
|
||||
public void OnConnectedToServer()
|
||||
{
|
||||
print("OnConnectedToServer");
|
||||
if (players.Count == maxConnections)
|
||||
{
|
||||
// public void OnConnectedToServer()
|
||||
// {
|
||||
// print("OnConnectedToServer");
|
||||
// if (players.Count == maxConnections)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
}
|
||||
// public override void OnServerConnect(NetworkConnectionToClient conn)
|
||||
// {
|
||||
// print(conn.address);
|
||||
// }
|
||||
|
||||
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
|
||||
{
|
||||
@ -65,7 +70,6 @@ public class CustomNetworkManager : NetworkManager
|
||||
Pawn player = conn.identity.GetComponent<Pawn>();
|
||||
|
||||
player.OnLiveState += OnLiveState;
|
||||
print("OnPlayerSpawned?.Invoke");
|
||||
OnPlayerSpawned?.Invoke();
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,13 @@ using Mirror;
|
||||
using System;
|
||||
using Characters;
|
||||
|
||||
public enum GameSounds : byte
|
||||
{
|
||||
FirstBlood = 0,
|
||||
StartSound,
|
||||
PlayerDied,
|
||||
}
|
||||
|
||||
public class NetworkGameManager : NetworkBehaviour
|
||||
{
|
||||
public static NetworkGameManager singleton { get; private set; }
|
||||
@ -12,6 +19,7 @@ public class NetworkGameManager : NetworkBehaviour
|
||||
|
||||
private int _level;
|
||||
|
||||
public AudioSource AudioSource;
|
||||
public GameObject enemyPrefab;
|
||||
public List<GameObject> enemyList = new();
|
||||
|
||||
@ -19,6 +27,27 @@ public class NetworkGameManager : NetworkBehaviour
|
||||
public bool gameStart = false;
|
||||
public event Action RestartCallback;
|
||||
|
||||
private AudioClip _firstBloodSound, _startSound, _playerDiedSound;
|
||||
|
||||
public AudioClip GetClipByType(GameSounds type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case GameSounds.FirstBlood:
|
||||
return _firstBloodSound;
|
||||
|
||||
case GameSounds.StartSound:
|
||||
return _startSound;
|
||||
|
||||
case GameSounds.PlayerDied:
|
||||
return _playerDiedSound;
|
||||
|
||||
default:
|
||||
return _startSound;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (singleton != null && singleton != this)
|
||||
@ -35,6 +64,10 @@ public class NetworkGameManager : NetworkBehaviour
|
||||
{
|
||||
_level = PlayerPrefs.GetInt("Level");
|
||||
|
||||
_startSound = Resources.Load<AudioClip>("Audio/Dota2/the_battle_begins");
|
||||
_firstBloodSound = Resources.Load<AudioClip>("Audio/Dota2/first_blood");
|
||||
_playerDiedSound = Resources.Load<AudioClip>("Audio/CharacterSounds/ya_maslinu_poymal");
|
||||
|
||||
networkManager = NetworkManager.singleton.GetComponent<CustomNetworkManager>();
|
||||
|
||||
networkManager.OnLiveStateCallback += OnLiveStateCallback;
|
||||
@ -46,9 +79,23 @@ public class NetworkGameManager : NetworkBehaviour
|
||||
// }
|
||||
}
|
||||
|
||||
private int _bufPlayerCount = 0;
|
||||
|
||||
[Server]
|
||||
void OnLiveStateCallback()
|
||||
{
|
||||
if (networkManager.alive.Count == networkManager.players.Count - 1)
|
||||
{
|
||||
RpcPlaySound(GameSounds.FirstBlood);
|
||||
_bufPlayerCount = networkManager.alive.Count;
|
||||
}
|
||||
else if (networkManager.alive.Count < _bufPlayerCount)
|
||||
{
|
||||
RpcPlaySound(GameSounds.PlayerDied);
|
||||
_bufPlayerCount = networkManager.alive.Count;
|
||||
//PROVERIT!
|
||||
}
|
||||
|
||||
if (networkManager.dead.Count == networkManager.players.Count)
|
||||
{
|
||||
CmdRestartScene();
|
||||
@ -60,6 +107,13 @@ public class NetworkGameManager : NetworkBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void RpcPlaySound(GameSounds type)
|
||||
{
|
||||
AudioSource.PlayOneShot(GetClipByType(type));
|
||||
}
|
||||
|
||||
|
||||
[ClientRpc]
|
||||
public void SetWinner(GameObject gameObject)
|
||||
{
|
||||
|
@ -36,6 +36,9 @@ public class NetworkManagerUI : MonoBehaviour
|
||||
|
||||
void Start()
|
||||
{
|
||||
manager = (CustomNetworkManager)NetworkManager.singleton;
|
||||
print(manager);
|
||||
|
||||
nicknameInput.text = PlayerPrefs.GetString("NickName");
|
||||
manager.networkAddress = PlayerPrefs.GetString("Adress");
|
||||
adressInput.text = PlayerPrefs.GetString("Adress");
|
||||
|
Loading…
x
Reference in New Issue
Block a user