RiderScriptEditorPersistedState

This commit is contained in:
Nikita Kruglickiy 2024-03-16 20:41:01 +03:00
commit d746fad908
5 changed files with 24 additions and 24 deletions

2
.gitignore vendored
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@ -70,3 +70,5 @@ crashlytics-build.properties
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
ProjectSettings/RiderScriptEditorPersistedState.asset

6
.idea/.idea.projectZ/.idea/vcs.xml generated Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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@ -82557,7 +82557,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6085896215333849443, guid: 6a3d7d21ac1b5f14683645eb9e411130, type: 3}
propertyPath: m_LocalPosition.x
value: -7.4623604
value: -7.053
objectReference: {fileID: 0}
- target: {fileID: 6085896215333849443, guid: 6a3d7d21ac1b5f14683645eb9e411130, type: 3}
propertyPath: m_LocalPosition.y

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@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -7,27 +8,32 @@ public class CellSpawner : NetworkBehaviour
{
public GameObject prefab;
public float spawnTime;
private int _capacity;
private CustomNetworkManager _networkManager;
private GameObject _instance;
private bool spawnStarted = false;
private bool _spawnStarted = false;
private float _timer;
void Start()
{
if (!isServer) return;
_capacity = _networkManager.maxConnections;
Console.WriteLine(_capacity);
SpawnPref();
}
void FixedUpdate()
{
if (!isServer) return;
if (!isServer || _capacity <= 0) return;
if (_instance == null && spawnStarted == false)
if (_instance == null && _spawnStarted == false)
{
spawnStarted = true;
_spawnStarted = true;
}
if (spawnStarted)
if (_spawnStarted)
{
_timer += Time.fixedDeltaTime;
}
@ -52,6 +58,7 @@ public class CellSpawner : NetworkBehaviour
{
_instance = Instantiate(prefab, transform.position + transform.up * 1.2f, Quaternion.identity); //* 1.8f
NetworkServer.Spawn(_instance);
spawnStarted = false;
_spawnStarted = false;
_capacity--;
}
}

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@ -1,15 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 61
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 0}
m_Name:
m_EditorClassIdentifier: Unity.Rider.Editor:Packages.Rider.Editor:RiderScriptEditorPersistedState
lastWriteTicks: -8584909967537151917