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No commits in common. "586aadaf28a63e474bd27dd0988ae416916a4a4f" and "055fbf0f4d8830625539baa41569768fa6de9c93" have entirely different histories.
586aadaf28
...
055fbf0f4d
6
.idea/.idea.projectZ/.idea/vcs.xml
generated
6
.idea/.idea.projectZ/.idea/vcs.xml
generated
@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -82557,7 +82557,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6085896215333849443, guid: 6a3d7d21ac1b5f14683645eb9e411130, type: 3}
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- target: {fileID: 6085896215333849443, guid: 6a3d7d21ac1b5f14683645eb9e411130, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: -7.053
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value: -7.4623604
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6085896215333849443, guid: 6a3d7d21ac1b5f14683645eb9e411130, type: 3}
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- target: {fileID: 6085896215333849443, guid: 6a3d7d21ac1b5f14683645eb9e411130, type: 3}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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@ -1,4 +1,3 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -8,32 +7,27 @@ public class CellSpawner : NetworkBehaviour
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{
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{
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public GameObject prefab;
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public GameObject prefab;
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public float spawnTime;
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public float spawnTime;
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private int _capacity;
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private CustomNetworkManager _networkManager;
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private GameObject _instance;
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private GameObject _instance;
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private bool _spawnStarted = false;
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private bool spawnStarted = false;
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private float _timer;
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private float _timer;
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void Start()
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void Start()
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{
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{
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if (!isServer) return;
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if (!isServer) return;
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_capacity = _networkManager.maxConnections;
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Console.WriteLine(_capacity);
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SpawnPref();
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SpawnPref();
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}
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}
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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if (!isServer || _capacity <= 0) return;
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if (!isServer) return;
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if (_instance == null && _spawnStarted == false)
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if (_instance == null && spawnStarted == false)
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{
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{
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_spawnStarted = true;
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spawnStarted = true;
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}
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}
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if (_spawnStarted)
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if (spawnStarted)
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{
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{
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_timer += Time.fixedDeltaTime;
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_timer += Time.fixedDeltaTime;
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}
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}
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@ -58,7 +52,6 @@ public class CellSpawner : NetworkBehaviour
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{
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{
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_instance = Instantiate(prefab, transform.position + transform.up * 1.2f, Quaternion.identity); //* 1.8f
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_instance = Instantiate(prefab, transform.position + transform.up * 1.2f, Quaternion.identity); //* 1.8f
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NetworkServer.Spawn(_instance);
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NetworkServer.Spawn(_instance);
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_spawnStarted = false;
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spawnStarted = false;
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_capacity--;
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}
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}
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}
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}
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@ -12,4 +12,4 @@ MonoBehaviour:
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m_Script: {fileID: 0}
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m_Script: {fileID: 0}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Unity.Rider.Editor:Packages.Rider.Editor:RiderScriptEditorPersistedState
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m_EditorClassIdentifier: Unity.Rider.Editor:Packages.Rider.Editor:RiderScriptEditorPersistedState
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lastWriteTicks: -8584910005848256330
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lastWriteTicks: -8584932388166862069
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