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Author SHA1 Message Date
950a804652 Merge remote-tracking branch 'origin/main' 2024-03-17 00:01:42 +03:00
37d1462032 #2 CDELAL 2024-03-17 00:00:54 +03:00
5 changed files with 264 additions and 343 deletions

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@ -44,9 +44,11 @@ public partial class EnemyController : Pawn
[SyncVar(hook = nameof(OnStateChanged))] [SyncVar(hook = nameof(OnStateChanged))]
private ENEMY_STATE state = ENEMY_STATE.PATROL; private ENEMY_STATE state = ENEMY_STATE.PATROL;
private AudioClip skrClip, agressiveClip; private AudioClip skrClip, agressiveClip;
public NavMeshPath navMeshPath;
public bool isKilling = false;
[SerializeField] private bool canAttack = true;
void Start() void Start()
{ {
// Time.timeScale = 10; // Time.timeScale = 10;
@ -74,9 +76,6 @@ public partial class EnemyController : Pawn
navMeshPath = new NavMeshPath(); navMeshPath = new NavMeshPath();
} }
public NavMeshPath navMeshPath;
public bool isKilling = false;
void Update() void Update()
{ {
controller.speed = _speedMul * _runSpeed; controller.speed = _speedMul * _runSpeed;
@ -114,15 +113,13 @@ public partial class EnemyController : Pawn
// Debug.Log("da"); // Debug.Log("da");
// _target.GetComponent<Interactions>().DropProp(); // _target.GetComponent<Interactions>().DropProp();
if (isKilling == false) if (canAttack && !isKilling)
{ {
RpcKillPlayer(_target); RpcKillPlayer(_target);
animator.SetTrigger("attack"); animator.SetTrigger("attack");
StartCoroutine(AfterKillTimer()); StartCoroutine(AfterKillTimer());
} }
isKilling = true;
} }
} }
else else
@ -155,68 +152,6 @@ public partial class EnemyController : Pawn
SetRandomDestination(); SetRandomDestination();
} }
} }
// if (_target == null)
// {
// float pointDistance = Vector3.Distance(_patrolPoints[_currenPointId].position, transform.position);
// if (pointDistance < 2)
// {
// _currenPointId = Random.Range(0, _patrolPoints.Length);
// }
// controller.destination = _patrolPoints[_currenPointId].position;
// foreach (var player in players)
// {
// float distance = Vector3.Distance(player.transform.position, transform.position);
// if (distance < aggressionDistance)
// {
// state = ENEMY_STATE.ROTATE;
// _target = player.transform;
// targetLayerWeight = 1f;
// break;
// }
// }
// }
// else
// {
// if (layerWeight >= 0.9f && hasPath)
// {
// if (state == ENEMY_STATE.ROTATE)
// {
// state = ENEMY_STATE.CHASE;
// }
// controller.destination = _target.position;
// }
// if (controller.velocity.magnitude <= 1 && !hasPath)
// {
// _target = null;
// state = ENEMY_STATE.PATROL;
// }
// target.position = _target.position + _target.up * 1.2f;
// var distance = Vector3.Distance(_target.transform.position, transform.position);
// if (distance <= 1)
// {
// _target.GetComponent<Pawn>().Die();
// }
// if (distance >= aggressionDistance)
// {
// state = ENEMY_STATE.PATROL;
// _target = null;
// targetLayerWeight = 0f;
// }
// }
} }
bool CalculateNewPath(Transform target) bool CalculateNewPath(Transform target)
@ -226,11 +161,8 @@ public partial class EnemyController : Pawn
if (navMeshPath.status != NavMeshPathStatus.PathComplete) if (navMeshPath.status != NavMeshPathStatus.PathComplete)
{ {
return false; return false;
} }
else return true;
{
return true;
}
} }
[ClientRpc] [ClientRpc]
@ -245,9 +177,11 @@ public partial class EnemyController : Pawn
IEnumerator AfterKillTimer() IEnumerator AfterKillTimer()
{ {
yield return new WaitForSeconds(5); isKilling = true;
isKilling = false;
_target = null; _target = null;
_runSpeed = 0;
yield return new WaitForSeconds(7);
isKilling = false;
aimTarget.position = transform.position; aimTarget.position = transform.position;
SetRandomDestination(); SetRandomDestination();
@ -290,36 +224,6 @@ public partial class EnemyController : Pawn
Vector3 GetRandomLocation() Vector3 GetRandomLocation()
{ {
// // NavMeshTriangulation navMeshData = NavMesh.CalculateTriangulation();
// int maxIndices = navMeshData.indices.Length - 3;
// // Pick the first indice of a random triangle in the nav mesh
// int firstVertexSelected = Random.Range(0, maxIndices);
// int secondVertexSelected = Random.Range(0, maxIndices);
// //Spawn on Verticies
// Vector3 point = navMeshData.vertices[navMeshData.indices[firstVertexSelected]];
// Vector3 firstVertexPosition = navMeshData.vertices[navMeshData.indices[firstVertexSelected]];
// Vector3 secondVertexPosition = navMeshData.vertices[navMeshData.indices[secondVertexSelected]];
// //Eliminate points that share a similar X or Z position to stop spawining in square grid line formations
// if ((int)firstVertexPosition.x == (int)secondVertexPosition.x ||
// (int)firstVertexPosition.z == (int)secondVertexPosition.z
// )
// {
// point = GetRandomLocation(); //Re-Roll a position - I'm not happy with this recursion it could be better
// }
// else
// {
// // Select a random point on it
// point = Vector3.Lerp(
// firstVertexPosition,
// secondVertexPosition, //[t + 1]],
// Random.Range(0.05f, 0.95f) // Not using Random.value as clumps form around Verticies
// );
// }
// //Vector3.Lerp(point, navMeshData.vertices[navMeshData.indices[t + 2]], Random.value); //Made Obsolete
// return point;
var point = navMeshData.vertices[navMeshData.indices[Random.Range(0, navMeshData.indices.Length - 3)]]; var point = navMeshData.vertices[navMeshData.indices[Random.Range(0, navMeshData.indices.Length - 3)]];
_points.Add(point); _points.Add(point);
return point; return point;
@ -357,9 +261,19 @@ public partial class EnemyController : Pawn
void TakeDamageAnimation(Pawn self) void TakeDamageAnimation(Pawn self)
{ {
canAttack = false;
_runSpeed = 0;
animator.SetTrigger("damage"); animator.SetTrigger("damage");
// animator.SetTrigger("stun"); тут!!!
hitVFX.Stop(); hitVFX.Stop();
hitVFX.Play(); hitVFX.Play();
StartCoroutine(AfterTakeDamage());
} }
}
IEnumerator AfterTakeDamage()
{
yield return new WaitForSeconds(4);
_runSpeed = 4.974f;
canAttack = true;
}
}

View File

@ -9,11 +9,6 @@ public class BasicRigidBodyPush : NetworkBehaviour
private CharacterController _controller; private CharacterController _controller;
void Start()
{
}
private void OnControllerColliderHit(ControllerColliderHit hit) private void OnControllerColliderHit(ControllerColliderHit hit)
{ {
if (!isLocalPlayer) return; if (!isLocalPlayer) return;

View File

@ -188,7 +188,12 @@ public class Interactions : NetworkBehaviour
if (player != null) if (player != null)
{ {
CmdReductStamina(player); CmdReductStamina(player);
// CmdAddDebuff(player); CmdAddDebuff(player);
}
var alien = hitInfo.transform.gameObject.GetComponent<EnemyController>();
if (alien != null)
{
CmdHitAlien(alien);
} }
} }
@ -212,6 +217,12 @@ public class Interactions : NetworkBehaviour
{ {
RpcReductStamina(player); RpcReductStamina(player);
} }
[Command]
void CmdHitAlien(EnemyController alien)
{
alien.TakeDamage();
}
[ClientRpc] [ClientRpc]
void RpcReductStamina(PersonController player) void RpcReductStamina(PersonController player)

View File

@ -220,10 +220,6 @@ namespace StarterAssets
{ {
currentEnergy = Mathf.MoveTowards(currentEnergy, _maxEnergy, _regenerationSpeed * Time.deltaTime); currentEnergy = Mathf.MoveTowards(currentEnergy, _maxEnergy, _regenerationSpeed * Time.deltaTime);
} }
else
{
// staminaIsChanging = false;
}
if (currentEnergy <= 0) if (currentEnergy <= 0)
{ {
@ -355,7 +351,6 @@ namespace StarterAssets
void TakeDamageAnimation(Pawn self) void TakeDamageAnimation(Pawn self)
{ {
_animator.SetTrigger("damage"); _animator.SetTrigger("damage");
// Debug.Log(self.GetComponent<PersonController>().playerName); // Debug.Log(self.GetComponent<PersonController>().playerName);
// hitVFX.Stop(); // hitVFX.Stop();
@ -435,9 +430,7 @@ namespace StarterAssets
_verticalVelocity += Gravity * Time.deltaTime; _verticalVelocity += Gravity * Time.deltaTime;
} }
} }
private void OnDrawGizmosSelected() private void OnDrawGizmosSelected()
{ {
Color transparentGreen = new Color(0.0f, 1.0f, 0.0f, 0.35f); Color transparentGreen = new Color(0.0f, 1.0f, 0.0f, 0.35f);
@ -449,8 +442,7 @@ namespace StarterAssets
// when selected, draw a gizmo in the position of, and matching radius of, the grounded collider // when selected, draw a gizmo in the position of, and matching radius of, the grounded collider
Gizmos.DrawSphere(new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z), GroundedRadius); Gizmos.DrawSphere(new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z), GroundedRadius);
} }
void CalculateFootstepTriggers() void CalculateFootstepTriggers()
{ {
float _controllerVelocity = ((_position - transform.position) / Time.deltaTime).magnitude; float _controllerVelocity = ((_position - transform.position) / Time.deltaTime).magnitude;