// base class for networking tests to make things easier. using System.Collections; using UnityEngine.TestTools; namespace Mirror.Tests { public abstract class MirrorPlayModeTest : MirrorTest { // when overwriting, call it like this: // yield return base.UnitySetUp(); [UnitySetUp] public virtual IEnumerator UnitySetUp() { base.SetUp(); yield return null; } // when overwriting, call it like this: // yield return base.UnityTearDown(); [UnityTearDown] public virtual IEnumerator UnityTearDown() { base.TearDown(); yield return null; } } }