using Characters; using UnityEngine; namespace Debuffs { public class TaserDebuff : DebuffBase { public TaserDebuff() : base() { } public TaserDebuff(float duration) : base(duration) { } public override void Enable(Pawn pawn) { pawn.SetSpeedMul(0.1f); } public override void Disable(Pawn pawn) { // Debug.Log("Disable taser debuff"); pawn.SetSpeedMul(1f); } } }