using UnityEngine; namespace Mirror.Examples.Basic { public class CanvasUI : MonoBehaviour { [Tooltip("Assign Main Panel so it can be turned on from Player:OnStartClient")] public RectTransform mainPanel; [Tooltip("Assign Players Panel for instantiating PlayerUI as child")] public RectTransform playersPanel; // static instance that can be referenced directly from Player script public static CanvasUI instance; void Awake() { instance = this; } } }