using UnityEngine; namespace Mirror.Examples.NetworkRoom { internal class Spawner { internal static void InitialSpawn() { if (!NetworkServer.active) return; for (int i = 0; i < 10; i++) SpawnReward(); } internal static void SpawnReward() { if (!NetworkServer.active) return; Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20)); NetworkServer.Spawn(Object.Instantiate(((NetworkRoomManagerExt)NetworkManager.singleton).rewardPrefab, spawnPosition, Quaternion.identity)); } } }