%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
  m_Name: Global Volume (1) Profile
  m_EditorClassIdentifier: 
  components:
  - {fileID: 9187224405064230273}
--- !u!114 &9187224405064230273
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
  m_Name: Bloom
  m_EditorClassIdentifier: 
  active: 1
  threshold:
    m_OverrideState: 0
    m_Value: 0.9
  intensity:
    m_OverrideState: 0
    m_Value: 0
  scatter:
    m_OverrideState: 0
    m_Value: 0.7
  clamp:
    m_OverrideState: 0
    m_Value: 65472
  tint:
    m_OverrideState: 0
    m_Value: {r: 1, g: 1, b: 1, a: 1}
  highQualityFiltering:
    m_OverrideState: 0
    m_Value: 0
  skipIterations:
    m_OverrideState: 0
    m_Value: 1
  dirtTexture:
    m_OverrideState: 0
    m_Value: {fileID: 0}
  dirtIntensity:
    m_OverrideState: 0
    m_Value: 0