using UnityEngine; namespace Mirror.Examples.RigidbodyPhysics { [RequireComponent(typeof(Rigidbody))] public class AddForce : NetworkBehaviour { public Rigidbody rigidbody3d; public float force = 500f; void OnValidate() { rigidbody3d = GetComponent(); rigidbody3d.isKinematic = true; } public override void OnStartServer() { rigidbody3d.isKinematic = false; } [ServerCallback] void Update() { if (Input.GetKeyDown(KeyCode.Space)) rigidbody3d.AddForce(Vector3.up * force); } } }