using UnityEngine;
using UnityEngine.UI;
namespace Mirror.Examples.Basic
{
public class PlayerUI : MonoBehaviour
{
[Header("Player Components")]
public Image image;
[Header("Child Text Objects")]
public Text playerNameText;
public Text playerDataText;
///
/// Caches the controlling Player object, subscribes to its events
///
/// Player object that controls this UI
/// true if the Player object is the Local Player
public void SetLocalPlayer()
{
// add a visual background for the local player in the UI
image.color = new Color(1f, 1f, 1f, 0.1f);
}
// This value can change as clients leave and join
public void OnPlayerNumberChanged(byte newPlayerNumber)
{
playerNameText.text = string.Format("Player {0:00}", newPlayerNumber);
}
// Random color set by Player::OnStartServer
public void OnPlayerColorChanged(Color32 newPlayerColor)
{
playerNameText.color = newPlayerColor;
}
// This updates from Player::UpdateData via InvokeRepeating on server
public void OnPlayerDataChanged(ushort newPlayerData)
{
// Show the data in the UI
playerDataText.text = string.Format("Data: {0:000}", newPlayerData);
}
}
}