using System; using UnityEngine; using UnityEngine.UI; namespace Mirror.Examples.MultipleMatch { public class MatchGUI : MonoBehaviour { Guid matchId; [Header("GUI Elements")] public Image image; public Toggle toggleButton; public Text matchName; public Text playerCount; [Header("Diagnostics - Do Not Modify")] public CanvasController canvasController; public void Awake() { canvasController = FindObjectOfType(); toggleButton.onValueChanged.AddListener(delegate { OnToggleClicked(); }); } public void OnToggleClicked() { canvasController.SelectMatch(toggleButton.isOn ? matchId : Guid.Empty); image.color = toggleButton.isOn ? new Color(0f, 1f, 0f, 0.5f) : new Color(1f, 1f, 1f, 0.2f); } public Guid GetMatchId() { return matchId; } public void SetMatchInfo(MatchInfo infos) { matchId = infos.matchId; matchName.text = $"Match {infos.matchId.ToString().Substring(0, 8)}"; playerCount.text = $"{infos.players} / {infos.maxPlayers}"; } } }