using UnityEngine; using System.Collections; public class WakeGenerator : MonoBehaviour { public Vector3 offset; private OceanAdvanced ocean; private Vector3 last_position; private float speed; void Awake() { ocean = FindObjectOfType(); speed = 0.0F; last_position = transform.position; } void Update() { speed = (transform.position - last_position).magnitude / Time.deltaTime; last_position = transform.position; if (Time.time % 0.2F < 0.01F) { Vector3 p = transform.position + transform.rotation * offset; if (OceanAdvanced.GetWaterHeight(p) > p.y) ocean.RegisterInteraction(p, Mathf.Clamp01(speed / 15.0F) * 0.5F); } } void OnDrawGizmos() { Gizmos.color = Color.cyan; Gizmos.DrawWireSphere(transform.position + transform.rotation * offset, 0.5F); } }