using System;
using System.Runtime.CompilerServices;
namespace Mirror
{
/// Pooled NetworkWriter, automatically returned to pool when using 'using'
public sealed class PooledNetworkWriter : NetworkWriter, IDisposable
{
public void Dispose() => NetworkWriterPool.Recycle(this);
}
/// Pool of NetworkWriters to avoid allocations.
public static class NetworkWriterPool
{
// reuse Pool
// we still wrap it in NetworkWriterPool.Get/Recycle so we can reset the
// position before reusing.
// this is also more consistent with NetworkReaderPool where we need to
// assign the internal buffer before reusing.
static readonly Pool Pool = new Pool(
() => new PooledNetworkWriter(),
// initial capacity to avoid allocations in the first few frames
// 1000 * 1200 bytes = around 1 MB.
1000
);
/// Get a writer from the pool. Creates new one if pool is empty.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static PooledNetworkWriter GetWriter()
{
// grab from pool & reset position
PooledNetworkWriter writer = Pool.Take();
writer.Reset();
return writer;
}
/// Return a writer to the pool.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Recycle(PooledNetworkWriter writer)
{
Pool.Return(writer);
}
}
}