using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Mirror.Tests.Common")] [assembly: InternalsVisibleTo("Mirror.Tests")] // need to use Unity.*.CodeGen assembly name to import Unity.CompilationPipeline // for ILPostProcessor tests. [assembly: InternalsVisibleTo("Unity.Mirror.Tests.CodeGen")] [assembly: InternalsVisibleTo("Mirror.Tests.Generated")] [assembly: InternalsVisibleTo("Mirror.Tests.Runtime")] [assembly: InternalsVisibleTo("Mirror.Tests.Performance.Editor")] [assembly: InternalsVisibleTo("Mirror.Tests.Performance.Runtime")] [assembly: InternalsVisibleTo("Mirror.Editor")]