using System.Collections; using System.Collections.Generic; using UnityEngine; public class swingLamps : MonoBehaviour { public List lamps; public float intensivity, maxAngle; private float a, sin; void Update() { a += intensivity * Time.deltaTime; sin = Mathf.Sin(a); for (int i = 0; i < lamps.Count; i++) { float side = i % 2 > 0 ? 1 : -1; lamps[i].rotation = Quaternion.Euler(sin * maxAngle * side, 0, 0); } } }