using NUnit.Framework; using UnityEngine; namespace Mirror.Tests { // SyncVarNetworkBehaviour for a abstract NetworkBehaviour public class SyncVarNetworkBehaviourAbstractTests : MirrorTest { NetworkIdentity serverIdentity; NetworkIdentity clientIdentity; NetworkBehaviour serverComponent; NetworkBehaviour clientComponent; [SetUp] public override void SetUp() { base.SetUp(); // need a connected client & server so we can have spawned identities NetworkServer.Listen(1); ConnectClientBlockingAuthenticatedAndReady(out _); // need a spawned NetworkIdentity with a netId (we store by netId) // we need a valid NetworkBehaviour component. // the class is abstract so we need to use EmptyBehaviour and cast back CreateNetworkedAndSpawn(out _, out serverIdentity, out EmptyBehaviour inheritedServerComponent, out _, out clientIdentity, out EmptyBehaviour inheritedClientComponent); serverComponent = inheritedServerComponent; clientComponent = inheritedClientComponent; Assert.That(serverIdentity.netId, !Is.EqualTo(0)); } [TearDown] public override void TearDown() => base.TearDown(); [Test] public void Pack() { ulong packed = SyncVarNetworkBehaviour.Pack(0xAABBCCDD, 0x12); Assert.That(packed, Is.EqualTo(0xAABBCCDD00000012)); } [Test] public void Unpack() { SyncVarNetworkBehaviour.Unpack(0xAABBCCDD00000012, out uint netId, out byte componentIndex); Assert.That(netId, Is.EqualTo(0xAABBCCDD)); Assert.That(componentIndex, Is.EqualTo(0x12)); } // make sure the NetworkBehaviour ctor works, even though base is uint [Test] public void Constructor_NetworkBehaviour() { SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(serverComponent); Assert.That(field.Value, Is.EqualTo(serverComponent)); } // make sure the NetworkBehaviour .Value works, even though base is uint [Test] public void Value_NetworkBehaviour() { SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(null); // avoid 'not initialized' exception field.OnDirty = () => {}; field.Value = serverComponent; Assert.That(field.Value, Is.EqualTo(serverComponent)); } [Test] public void PersistenceThroughDisappearance() { // field with NetworkBehaviour SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(serverComponent); // remove from spawned, shouldn't be found anymore NetworkServer.spawned.Remove(serverIdentity.netId); Assert.That(field.Value, Is.EqualTo(null)); // add to spawned again, should be found again NetworkServer.spawned[serverIdentity.netId] = serverIdentity; Assert.That(field.Value, Is.EqualTo(serverComponent)); } [Test] public void ImplicitTo() { SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(serverComponent); // T = field implicit conversion should get .Value NetworkBehaviour value = field; Assert.That(value, Is.EqualTo(serverComponent)); } [Test] public void ImplicitFrom_SetsValue() { // field = T implicit conversion should set .Value SyncVarNetworkBehaviour field = serverComponent; Assert.That(field.Value, Is.EqualTo(serverComponent)); } [Test] public void OperatorEquals() { // != null SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(serverComponent); // NOTE: this throws a compilation error, which is good! // we don't want users to do 'player.target == null'. // better to not compile than to fail silently. // Assert.That(field != null, Is.True); // different SyncVar, same .Value SyncVarNetworkBehaviour fieldSame = new SyncVarNetworkBehaviour(serverComponent); Assert.That(field == fieldSame, Is.True); Assert.That(field != fieldSame, Is.False); // different SyncVar, different .Value SyncVarNetworkBehaviour fieldNull = new SyncVarNetworkBehaviour(null); Assert.That(field == fieldNull, Is.False); Assert.That(field != fieldNull, Is.True); // same NetworkBehaviour Assert.That(field == serverComponent, Is.True); Assert.That(field != serverComponent, Is.False); // different NetworkBehaviour EmptyBehaviour other = new GameObject().AddComponent(); Assert.That(field == (NetworkBehaviour)other, Is.False); // NRE Assert.That(field != (NetworkBehaviour)other, Is.True); } // make sure the NetworkBehaviour hook works, even though base is uint. [Test] public void Hook() { int called = 0; void OnChanged(NetworkBehaviour oldValue, NetworkBehaviour newValue) { ++called; Assert.That(oldValue, Is.Null); Assert.That(newValue, Is.EqualTo(serverComponent)); } SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(null); field.Callback += OnChanged; // avoid 'not initialized' exception field.OnDirty = () => {}; field.Value = serverComponent; Assert.That(called, Is.EqualTo(1)); } // SyncField should check .Value for equality. // two syncfields with same NetworkBehaviour should be equal. [Test] public void EqualsTest() { SyncVarNetworkBehaviour fieldA = new SyncVarNetworkBehaviour(serverComponent); SyncVarNetworkBehaviour fieldB = new SyncVarNetworkBehaviour(serverComponent); SyncVarNetworkBehaviour fieldC = new SyncVarNetworkBehaviour(null); Assert.That(fieldA.Equals(fieldB), Is.True); Assert.That(fieldA.Equals(fieldC), Is.False); } [Test] public void SerializeAllWritesNetIdAndComponentIndex() { SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(serverComponent); NetworkWriter writer = new NetworkWriter(); field.OnSerializeAll(writer); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); Assert.That(reader.ReadUInt(), Is.EqualTo(serverComponent.netId)); Assert.That(reader.ReadByte(), Is.EqualTo(serverComponent.ComponentIndex)); } [Test] public void SerializeDeltaWritesNetIdAndComponentIndex() { SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(serverComponent); NetworkWriter writer = new NetworkWriter(); field.OnSerializeDelta(writer); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); Assert.That(reader.ReadUInt(), Is.EqualTo(serverComponent.netId)); Assert.That(reader.ReadByte(), Is.EqualTo(serverComponent.ComponentIndex)); } [Test] public void DeserializeAllReadsNetIdAndComponentIndex() { NetworkWriter writer = new NetworkWriter(); writer.WriteUInt(serverComponent.netId); writer.WriteByte((byte)serverComponent.ComponentIndex); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(null); // avoid 'not initialized' exception field.OnDirty = () => {}; field.OnDeserializeAll(reader); Assert.That(field.Value, Is.EqualTo(serverComponent)); } [Test] public void DeserializeDeltaReadsNetIdAndComponentIndex() { NetworkWriter writer = new NetworkWriter(); writer.WriteUInt(serverComponent.netId); writer.WriteByte((byte)serverComponent.ComponentIndex); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); SyncVarNetworkBehaviour field = new SyncVarNetworkBehaviour(null); // avoid 'not initialized' exception field.OnDirty = () => {}; field.OnDeserializeDelta(reader); Assert.That(field.Value, Is.EqualTo(serverComponent)); } } }