using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;

public class RemoveByTime : NetworkBehaviour
{
    public float removeTime = 2f;

    void Start()
    {
        StartCoroutine(SelfRemove());
    }

    IEnumerator SelfRemove()
    {
        yield return new WaitForSeconds(removeTime);
        NetworkServer.Destroy(this.gameObject);
    }
}