using System.Collections; using System.Collections.Generic; using UnityEngine; public class Turn_Move : MonoBehaviour { public int TurnX; public int TurnY; public int TurnZ; public int MoveX; public int MoveY; public int MoveZ; public bool World; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (World == true) { transform.Rotate(TurnX * Time.deltaTime,TurnY * Time.deltaTime,TurnZ * Time.deltaTime, Space.World); transform.Translate(MoveX * Time.deltaTime, MoveY * Time.deltaTime, MoveZ * Time.deltaTime, Space.World); }else{ transform.Rotate(TurnX * Time.deltaTime,TurnY * Time.deltaTime,TurnZ * Time.deltaTime, Space.Self); transform.Translate(MoveX * Time.deltaTime, MoveY * Time.deltaTime, MoveZ * Time.deltaTime, Space.Self); } } }