using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class swingLamps : MonoBehaviour
{
    public List<Transform> lamps;

    public float intensivity, maxAngle;

    private float a, sin;

    void Update()
    {
        a += intensivity * Time.deltaTime;

        sin = Mathf.Sin(a);

        for (int i = 0; i < lamps.Count; i++)
        {
            float side = i % 2 > 0 ? 1 : -1;
            lamps[i].rotation = Quaternion.Euler(sin * maxAngle * side, 0, 0);
        }
    }
}