using UnityEngine; using System.Collections; public class PlayRandomSound : MonoBehaviour { public AudioSource randomSound; public AudioClip[] audioSources; public int clipDelay = 5; // Use this for initialization void Start () { StartAudio (); } void StartAudio() { Invoke ("RandomSoundness", clipDelay); } void RandomSoundness() { randomSound.clip = audioSources[Random.Range(0, audioSources.Length)]; randomSound.Play (); StartAudio (); } }