using System.Collections; using System.Collections.Generic; using Unity.Mathematics; using UnityEngine; namespace Menu.Person { public class LightBlinker : MonoBehaviour { public float time = 0.1f; private Light _light; private int _a; private float _initialIntensity; IEnumerator Start() { _light = GetComponent(); _initialIntensity = _light.intensity; while (true) { yield return new WaitForSeconds(time); _a++; _light.intensity = math.sin(_a) * _initialIntensity; } } } }