using System;
using UnityEngine;
namespace Mirror
{
///
/// Allows Middleware to override some of the transport methods or let the inner transport handle them.
///
[DisallowMultipleComponent]
public abstract class MiddlewareTransport : Transport
{
///
/// Transport to call to after middleware
///
public Transport inner;
public override bool Available() => inner.Available();
public override int GetMaxPacketSize(int channelId = 0) => inner.GetMaxPacketSize(channelId);
public override int GetBatchThreshold(int channelId = Channels.Reliable) => inner.GetBatchThreshold(channelId);
public override void Shutdown() => inner.Shutdown();
#region Client
public override void ClientConnect(string address)
{
inner.OnClientConnected = OnClientConnected;
inner.OnClientDataReceived = OnClientDataReceived;
inner.OnClientDisconnected = OnClientDisconnected;
inner.OnClientError = OnClientError;
inner.ClientConnect(address);
}
public override bool ClientConnected() => inner.ClientConnected();
public override void ClientDisconnect() => inner.ClientDisconnect();
public override void ClientSend(ArraySegment segment, int channelId) => inner.ClientSend(segment, channelId);
public override void ClientEarlyUpdate() => inner.ClientEarlyUpdate();
public override void ClientLateUpdate() => inner.ClientLateUpdate();
#endregion
#region Server
public override bool ServerActive() => inner.ServerActive();
public override void ServerStart()
{
inner.OnServerConnected = OnServerConnected;
inner.OnServerDataReceived = OnServerDataReceived;
inner.OnServerDisconnected = OnServerDisconnected;
inner.OnServerError = OnServerError;
inner.ServerStart();
}
public override void ServerStop() => inner.ServerStop();
public override void ServerSend(int connectionId, ArraySegment segment, int channelId) => inner.ServerSend(connectionId, segment, channelId);
public override void ServerDisconnect(int connectionId) => inner.ServerDisconnect(connectionId);
public override string ServerGetClientAddress(int connectionId) => inner.ServerGetClientAddress(connectionId);
public override Uri ServerUri() => inner.ServerUri();
public override void ServerEarlyUpdate() => inner.ServerEarlyUpdate();
public override void ServerLateUpdate() => inner.ServerLateUpdate();
#endregion
}
}