%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Dissolve m_Shader: {fileID: -6465566751694194690, guid: 2c6e52535f17dfc4b8e0bb3d1e91aea4, type: 3} m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User disabledShaderPasses: - MOTIONVECTORS m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _R_Metallic_G_Occulsion_A_Smoothness: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _Dissolve: 0 - _EdgeColorIntensity: 1 - _EdgeWidth: 0.05 - _Metallic: 0.337 - _NoiseScale: 50 - _NormalScale: 1 - _OcclusionStrength: 1 - _QueueControl: 0 - _QueueOffset: 0 - _Smoothness: 0.932 m_Colors: - _BaseColor: {r: 0.74108934, g: 0.36779106, b: 0.8962264, a: 1} - _EdgeColor: {r: 0.9494723, g: 3.9999995, b: 0, a: 0} - _NoiseUVSpeed: {r: 0, g: 0, b: 0, a: 0} - _Offest: {r: 0, g: 0, b: 0, a: 0} - _Tiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!114 &2262468789359466589 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 5